Profile
Senior artist directing art teams and tech art solutions
Highlights
& Qualifications
25+ years experience on over 35 handheld, console & PC
shipped games.
Game production start to finish and maintenance
Training/mentoring artists on art pipelines, best processes, and tools
Team management, scheduling, and development
Art critiques, team tasking, and performance appraisals
Character, prop, and environment modeling, surfacing, rigging, and animation
Strong commitment & leadership
Software:
Engines: Proprietary, Unity 3d, Unreal Engine, GameMaker
3D: 3dsMax, Maya, ZBrush, Blender, Meshlab,
MagicaVoxel
2D: Photoshop, AseSprite, Flash, Clip Studio Paint, Krita,
Affinity
Experience
Oxide Games
11/2024 - present
Art director
Ashes of the Singularity 2
(PC)
Art tasking & feedback, concept art, art pipeline development, engine toolset design
GSE: US Navy
06/2023 - 11/2024
Senior 3d artist
VR training simulations
(PC)
Asset models, surfacing, animation
Art pipeline development, shaders, lighting scenarios
Unreal Virtual Production Fellowship 5
05/2021
Real-time animated short
(PC)
6 week intensive course focused on Unreal Engine as video production toolset
Rumblecade
09/2014 - 06/2023
Co-Founder
Rockabilly Beatdown
(iOS / Android / PC / Mac)
Tech art, programming
Freelance Work
09/2014 - 06/2023
Game Projects
Pakled - Reboot Health app (UI/UX, video editing)
Nickelodeon / Apple - Spongebob Solitairepants (background & UI art)
1st Playable - Yum Yum Cookstar (3d artist)
Efficient Technologies - Saber Punks (3d character artist)
Queenship Games - Open Spaces (character illustrations)
Shadow Squirrel Games - Fuzzy Mage Fight card game (Kickstarter campaign video)
Shadow Squirrel Games - Wanted Earth boardgame (figurines)
Frame Interactive - Headmaster VR game (gym environment and props)
Other Projects
Evidation Health - Crohn's disease, 4YouAndMe, Cognitive Decline (explainer videos)
Amy Jen Su - The Leader You Want To Be (print ad)
Mount Sinai - Various projects (app UI design & elements, explainer videos)
Facebook / Oculus
06/2016 - 11/2018
various VR projects
Oculus Integration Sample Framework
(Unity AssetStore package)
Hand models, other props, environments, etc
Emoti
Create characters and environments for anxiety reduction research
Oculus Arcade
Recreate 80's style basement arcade & pool hall
Katapult Studios
10/2017 - 03/2019
Art director, Lead artist, Animator
CHKN
(PC single/multiplayer survival crafting)
Art team (internal/external) & pipeline development/maintenance
Art task management and inter-team communication
Troubleshoot art and fix bugs
Art production (character, environment)
Rensselaer Polytechnic Institute
09/2014 - 05/2015
Adjunct Professor
Art for Interactive Media
Instruction of undergraduate level game development course
Nickelodeon Games Group
08/2012 - 07/2014
Lead 3D Artist
Monkey Quest
(PC MMO)
Art team & pipeline development/maintenance
Art task management and inter-team communication
Troubleshoot art and bug fix
Write and maintain tools for artists (MEL & JSFL scripting)
Art production (character, environment)
MTV Network (Social/Mobile Games)
01/2011 - 08/2012
Lead Technical Artist
Various Titles
Art pipeline development / maintenance
Write and maintain tools for artists (MEL & JSFL scripting)
Art creation (character, environment & UI)
Academy of Art University
08/2010 - 06/2012
Adjunct Professor (online)
Game Theory and Level Design
(GAM602)
Instruction of undergraduate level game design course
Visual Development for Games
(GAM 612)
Instruction of undergraduate level character & environment
art course
The Multiverse Network
10/2007 - 12/2010
Lead 3D Artist
Various Titles
Art Director on browser based games
Lead Artist on PC MMO projects
Art pipeline development and maintenance
Characters, Environments, FX, UI and some animation
Onsite & offsite Art team task management and scheduling (SCRUM)
Vicarious Visions
06/2004 - 07/2007
Senior Artist
Lead Artist:
Spider-man 3 (PS2/Wii): cinematics & in-game environments
Marvel: Ultimate Alliance (Wii/PSP): six exclusive playable characters
Ultimate Spider-man 2 (PSP): developed "open world" art pipeline
Batman Begins (PSP): developed "horizontal shooter" art pipeline
Batman Begins (GBA):
Mentor artists and organized weekly art group training sessions
Manage art team tasks and schedules using TSP (Team Software
Process) and SCRUM
06/2001 - 06/2004
Artist
Create & script FX for characters on Marvel: Ultimate Alliance (Wii/PSP)
Re-weight & script NPCs and monsters on Doom 3 (XBox) for hardware-skinning
Model vehicle wide-body kits on Need for Speed: Underground (PS2/Xbox/GC)
Animate characters and AI on Muppets & Spy Muppets (GBA)
Model, textured and optimized levels for GBA games
Design and created UI and HUD for GBA games
Create fonts and some translation for localization of European & Japanese SKUs
Education
MFA Computer Art: Savannah College of Art & Design
BFA Visual Communication: Kendall College of Art & Design
TESOL/TEFL certification: Seattle University
Professional
Development
Mel Scripting Certification
Project Management training
TSP (Team Software Process)
SCRUM
Situational Leadership training
DISC training (interpersonal skills development)
Effective Listening training
Movers & Shakespeares leadership development
Awards & Activities
Organized Vicarious Visions internal art training
Japan Exchange Teaching (JET) Program participant
Youth for Understanding (YFU)/Bundestag Exchange Scholarship
Intermediate speaker of German & Japanese
Game
Portfolio
Ashes of the Singularity 2
Oxide Games
PC / Steam
Art Direction, concepts, art pipeline, tech art
Spongebob Solitairepants
Nickelodeon / Apple
iOS
Background, UI art & animation
3 Dates with a Demon
Rumblecade
PC
Tech art
Yum Yum Cookstar
1st Playable
Switch
3d artist
Saber Punks
Efficient Technologies
PC
3d character art
Open Spaces
Queenship
PC
Character illustration
CHKN
Katapult Studio
PC / Steam
Art Direction, Animation, Modeling, tech art
Rockabilly Beatdown
Rumblecade
iOS / Android / PC / Mac
Tech art, programming
TMNT LeapFrog Imagicard
1st Playable
LeapFrog
Animation
Dark Horizons; Mechanized Corps
MaxGaming
PC / Steam
model & texture artist
Scribble Hero
MaxGaming
iOS
2d artist
Monkey Quest
Nickelodeon Games Group
PC: from 2012-2014
lead 3D artist, characters, enemies, environment & FX
Little Legions
MaxGaming
PC (unreleased)
character artist, environment artist, UI
Grumpy Wizard
Nickelodeon
Mobile (unreleased)
technical artist, character models, animations, VFX
Spongebob
Nickelodeon
Facebook/Flash (unreleased)
technical artist
South Park
MTVNetwork
Facebook/Flash (unreleased)
technical artist, character models, environment artist
Capital City
MTVNetwork
Facebook/Flash: 2011
technical artist, environment artist
WarBase
Multiverse
Facebook/Flash: 2010
concept artist, art director, character animator, UI artist
Battle: Realms at War
Max Gaming / Multiverse
Flash: 2010
concept artist
Team Battle
Multiverse
Flash: 2009
art director, lead artist, animator, UI artist
Battle
Multiverse
Flash: 2009
art director, lead artist, animator, UI artist
Places
Multiverse
PC: 2008
lead artist, senior character artist
Spiderman 3
Activision
PS2/Wii: 2007
lead artist (cutscenes & interior levels), cutscene character set-up
Marvel: Ultimate Alliance
Activision
Wii/PSP: 2006
lead artist, character models and FX
Ultimate Spider-man 2
Activision
PSP (unreleased)
lead artist, pipeline development
Batman Begins
EA
PSP (unreleased)
lead artist
Batman Begins
EA
GBA: 2005
lead artist, environments
Doom3
Activision
XBox: 2005
character optimization
THUG2-Tony Hawk Underground 2
Activision
GBA: 2004
lead artist, UI, environments
Kids Next Door: Operation S.O.D.A.
Global Star
GBA: 2004
UI
Spyro Orange: The Cortex Conspiracy
Vivendi
GBA: 2004
lead artist, environments, AI animation
Crash Bandicoot Purple: Ripto's Rampage
Vivendi
GBA: 2004
AI animation
Crash Nitro Kart
Vivendi
GBA: 2003
Japanese fonts
Need for Speed: Underground
EA
PS2/XBox/GC: 2003
modeler (wide body kits for customization)
Spy Muppets: License to Croak
Global Star
GBA/PC: 2003
lead artist, environments, character animation
Finding Nemo
THQ
GBA: 2003
environments, cutscene stills, Japanese fonts
Muppets: On with the Show
TDK
GBA/PC: 2003
lead artist, character animation
Bruce Lee: Return of the Legend
Vivendi
GBA: 2003
environments
Spongebob Squarepants: Revenge of the Flying Dutchman
(THQ) GBA: 2002
UI
Frogger Advance: The Great Quest
Konami
GBA: 2002
environments, environment sprite animation, UI
Crash Bandicoot: Huge Adventure
Vivendi
GBA: 2001
environments, environment sprite animation, Japanese fonts
Power Rangers: Time Force
THQ
GBA: 2001
HUD art